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我的世界國(guó)際測(cè)試版(內(nèi)置菜單)

v1.19.0.20 安卓版

我的世界國(guó)際測(cè)試版(內(nèi)置菜單)下載
  • 游戲大小:217.74 MB
  • 游戲語(yǔ)言:中文
  • 游戲類型:國(guó)產(chǎn)軟件 / 模擬經(jīng)營(yíng)
  • 游戲授權(quán): 免費(fèi)軟件
  • 更新時(shí)間:2022-04-11 10:20:34
  • 游戲等級(jí):4星
  • 游戲廠商: -
  • 應(yīng)用平臺(tái):Android
  • 游戲官網(wǎng):

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我的世界國(guó)際測(cè)試版(內(nèi)置菜單)是一個(gè)修改版的mcpe版本,我的世界國(guó)內(nèi)是網(wǎng)易代理的,不過(guò)還是有不少玩家想要玩國(guó)際版的,和全球玩家可以聯(lián)機(jī)對(duì)戰(zhàn),當(dāng)然這需要購(gòu)買正版,您還可以玩一下小編這里提供的菜單版本,可以隨時(shí)開啟作弊模式,人物不會(huì)死,這樣就可以在你的開放世界任意遨游了。

游戲說(shuō)明

《我的世界 minecraft》這款游戲在PC上讓開發(fā)者在一天之內(nèi)獲得了26萬(wàn)歐元(242萬(wàn)人民幣)收入的沙盤游戲獨(dú)立游戲神作)——《我的世界 移動(dòng)版minecraft》是一款非常獨(dú)特的不是游戲的游戲。Minecraft被稱為獨(dú)立游戲神作《Minecraft》,不僅登錄了Xbox360,還登錄到了Android手機(jī)。

我的世界minecraft說(shuō)它不是游戲,是因?yàn)樗](méi)有什么特定的玩法,也沒(méi)有游戲情節(jié),也沒(méi)有游戲規(guī)則,說(shuō)它是游戲,因?yàn)橥瑯幽軌蛳ツ愕臅r(shí)間,讓你體驗(yàn)到無(wú)窮的樂(lè)趣。這款游戲還將支持基于本地?zé)o線網(wǎng)絡(luò)的多人游戲。

我的世界minecraft這款3D的第一人稱沙盤游戲沒(méi)有華麗的畫面,更注重游戲性。玩家在游戲中做著“建設(shè)”與“破壞”兩件事,通過(guò)像樂(lè)高一樣的積木來(lái)組合與拼湊,輕而易舉的就能制作出小木屋、城堡甚至城市,但是若再加上玩家的想像力,空中之城、地底都市都一樣能夠?qū)崿F(xiàn)。

有人說(shuō),在我的世界這款游戲中,你只需要從事兩種操作:建設(shè)和破壞。你能夠利用游戲中提供給你的各種基石來(lái)創(chuàng)造各種東西,發(fā)揮你的想象力,你能夠建造房屋,構(gòu)建城堡甚至是城市。

我的世界國(guó)際測(cè)試版(內(nèi)置菜單)

國(guó)際版特色

全新升級(jí)版的畫質(zhì),用心來(lái)創(chuàng)造這是屬于你的夢(mèng)幻世界,自由的去建造吧;

與其它的朋友一起去冒險(xiǎn),各種挑戰(zhàn)隨機(jī)開始,感受新奇動(dòng)物帶給你的魅力。

有很多你未曾見過(guò)的生物,各種挑戰(zhàn)一觸即發(fā),隨時(shí)到來(lái)歡樂(lè)時(shí)刻;

我的世界國(guó)際版亮點(diǎn)

游戲里面不需要氪金,享受不同的真實(shí)樂(lè)趣,體驗(yàn)無(wú)窮無(wú)盡的目標(biāo);

多樣化的可愛皮膚科可以體驗(yàn),像素經(jīng)典的方塊可以挑戰(zhàn);

完成輕松自由的任務(wù),領(lǐng)養(yǎng)自己的小動(dòng)物,想怎么玩都行;

新版特性

荒野更新特性

Wild Update features no longer require the experimental toggle to be enabled

荒野更新特性不再需要開啟實(shí)驗(yàn)性功能來(lái)啟用。

Added new Wild Update splash screen texts

添加了荒野更新的主界面圖像。

Added new Wild Update loading screen tips

添加了荒野更新的加載界面小貼士。

MANGROVE SWAMP BIOME

紅樹林沼澤生物群系

Added Mangrove Swamp biome

添加了紅樹林沼澤生物群系。

Added Mangrove Tree feature

添加了紅樹的特性。

Added Mangrove Propagule base functionality

添加了紅樹胎生苗的基本功能。

Added Mangrove Roots and Muddy Mangrove Roots

添加了紅樹根和沾泥的紅樹根。

Added all the new Mangrove Wood Types

添加了紅樹樹種的所有方塊。

MUD

泥巴

Added Mud related block recipes

添加了泥巴相關(guān)方塊的合成配方。

Implemented Mud walking/sinking

實(shí)現(xiàn)了行走在泥巴上時(shí)的下沉。

MUD BLOCK

泥巴方塊

Added base Mud block functionality

添加了泥巴方塊的基本功能。

Added Mud block sounds

添加了泥巴方塊的音效。

Added Mud block renewability

使泥巴方塊可再生。

MUD BRICK BLOCKS

泥磚方塊

Added Mud Brick block

添加了泥磚方塊。

Added Mud Brick sounds

添加了泥磚方塊的音效。

Added Mud Brick Slab/Stair/Wall blocks

添加了泥磚臺(tái)階/樓梯/墻方塊。

PACKED MUD

泥坯

Added Packed Mud block

添加了泥坯方塊。

ALLAY

悅靈

Allay can now be leashed if it is already holding an item (MCPE-153068)

悅靈在拿著物品時(shí)可以被拴繩控制(MCPE-153068)。

Allay can now be named by a Name Tag if it is already holding an item (MCPE-153079)

悅靈在拿著物品時(shí)可以被命名牌命名(MCPE-153079)。

Allays now have initial sounds

添加了悅靈的初版音效。

Allay now move slower when not attempting to follow its owner, and will only start following its owner from a further distance than before

悅靈在不跟隨主人時(shí)的移動(dòng)速度變慢了,并且開始跟隨主人的距離更遠(yuǎn)了。

FROG

青蛙

Frogs no longer croak while they are eating mobs

青蛙在吃下生物時(shí)不會(huì)呱呱叫了。

GAMEPLAY

玩法

Fixed a bug where Wardens temporarily could miss noticing vibrations, and Allays could miss noticing that Note Blocks were being played

修復(fù)了監(jiān)守者可能暫時(shí)會(huì)錯(cuò)過(guò)聲音,悅靈可能會(huì)錯(cuò)過(guò)音符盒聲音的問(wèn)題。

Stop Warden from getting angry at itself and inanimate mobs

監(jiān)守者現(xiàn)在不再對(duì)同類和無(wú)生命實(shí)體產(chǎn)生仇恨。

The Darkness effect now has a black distance fog, similar to how the Blindness effect works

黑暗效果現(xiàn)在添加了黑色的霧,和失明效果類似。

Parrots now imitate the Warden

鸚鵡會(huì)模仿監(jiān)守者的聲音。

The Warden has a new angry listening sound

監(jiān)守者在有仇恨時(shí)聽聲有了新的音效。

The Warden now has updated sounds and custom death and hurt sounds

監(jiān)守者有了新音效以及專屬的受傷/死亡音效。

Allow Warden to preserve anger level towards despawned entities

監(jiān)守者對(duì)于被刷新掉的實(shí)體的仇恨會(huì)保留。

Fixed eroded Badlands biome placement error that caused it to fragment

修復(fù)了被風(fēng)蝕的惡地生成錯(cuò)誤導(dǎo)致地形破碎的問(wèn)題。

SCULK SENSOR

幽匿感測(cè)體

Sculk Sensors can now detect a wider range of vibrations

幽匿感測(cè)體現(xiàn)在可以檢測(cè)到更廣范圍的震動(dòng)。

Sculk Sensors can now detect players sneaking on top of them

幽匿感測(cè)體現(xiàn)在可以檢測(cè)到玩家在其上方潛行。

Sculk Sensors cannot detect players shooting an arrow while sneaking anymore

幽匿感測(cè)體不再能檢測(cè)到玩家在潛行時(shí)射擊。

Sculk Sensors can now detect players falling in Lava

幽匿感測(cè)體現(xiàn)在可以檢測(cè)到玩家掉入巖漿。

Sculk Sensors can now detect players sneaking in Water (MCPE-117244)

幽匿感測(cè)體現(xiàn)在可以檢測(cè)到玩家在水中潛行(MCPE-117244)。

Sculk Sensors can now detect landing projectiles

幽匿感測(cè)體現(xiàn)在可以檢測(cè)到投射物落地。

Sculk Sensors can now detect containers being opened or closed (MCPE-135140)

幽匿感測(cè)體現(xiàn)在可以檢測(cè)到容器打開/關(guān)閉(MCPE-135140)。

Sculk Sensors can now detect Candles being placed, lit, or unlit (MCPE-141453)

幽匿感測(cè)體現(xiàn)在可以檢測(cè)到蠟燭被放置,點(diǎn)燃或熄滅(MCPE-141453)。

Sculk Sensors can now detect players eating food or drinking potions (MCPE-135114)

幽匿感測(cè)體現(xiàn)在可以檢測(cè)到玩家進(jìn)食/飲用藥水(MCPE-135114)。

Sculk Sensors can now detect Goat Horns being played

幽匿感測(cè)體現(xiàn)在可以檢測(cè)到山羊角被吹響。

Sculk Sensors can now detect Big Dripleaves changing their state (MCPE-153115)

幽匿感測(cè)體現(xiàn)在可以檢測(cè)到大型垂滴葉改變狀態(tài)(MCPE-153115)。

ACCESSIBILITY FEATURES

輔助功能

There is now a Darkness effect strength slider in Settings that adjusts how dark the screen can get during the effect

設(shè)置中添加了黑暗效果強(qiáng)度滑條,可以控制黑暗效果時(shí)屏幕的黑暗程度。

GRAPHICAL

圖像

Fixed a texture bug in the Warden’s bioluminescent texture where the right arm’s bottom face didn’t have bioluminescent colors (MCPE-153664)

修復(fù)了監(jiān)守者右手底面沒(méi)有發(fā)光紋理的紋理問(wèn)題(MCPE-153664)。

Updated fog JSON schema to allow distance fog settings to use negative value as ‘fog_start’. Allowing nearby blocks to also be tinted with fog color

更新了霧的 JSON 格式,允許霧影響范圍值 ‘fog_start’ 使用負(fù)值,這樣可以使附近的方塊也被霧影響。

Added adjustable fog effect that can expand or shrink over time. Users will get the sense of eyes adjusting when going into water

添加了可以隨時(shí)間增強(qiáng)/減弱的霧效果。進(jìn)入水下時(shí)的效果更加接近人眼。

MOBILE TOUCH CONTROLS

移動(dòng)端觸控

Block highlights will no longer stay if players lift their block breaking finger off the screen while still using a second finger to move around with non-classic touch controls

在使用新控制方式時(shí),如果破壞方塊用的手指離開屏幕并且移動(dòng)用的手指仍然在操控,方塊不會(huì)高亮。

Fixed issue where Boats were not controllable with new touch controls (MCPE-152984)

修復(fù)了新控制方式無(wú)法控制船的問(wèn)題(MCPE-152984)。

Fixed issue where players were not able to descend while on top of Scaffolding (MCPE-152989)

修復(fù)了玩家在腳手架頂部時(shí)無(wú)法向下移動(dòng)的問(wèn)題(MCPE-152989)。

Removed inversion of movement when in front facing third-person camera (MCPE-153168)

視角是第三人稱正面時(shí),控制不再反轉(zhuǎn)(MCPE-153168)。

GENERAL

通用

Fixed a bug causing the Parrot’s head to always face the player while riding the player

修復(fù)了鸚鵡騎在玩家肩膀上時(shí)總是朝向玩家的問(wèn)題。

Fixed bug causing player to take fall damage after getting into a Bed while falling (MCPE-153122)

修復(fù)了玩家在降落時(shí)上床仍然會(huì)收到跌落傷害的問(wèn)題(MCPE-153122)。

Fixed bug causing baby Llamas to fire llama spit from above their head (MCPE-144948)

修復(fù)了幼年駱駝從頭頂吐出唾沫的問(wèn)題(MCPE-144948)。

Fixed a crash when loading a Behavior Pack with non-JSON object in entity components, component_groups, and “add”/”remove” events (MCPE-151377) (MCPE-151380)

修復(fù)了加載在實(shí)體組件中包含非 JSON 元素,component_groups,“add”/”remove”事件的行為包會(huì)導(dǎo)致崩潰的問(wèn)題(MCPE-151377)(MCPE-151380)。

Fences and Walls no longer connect to Bells (MCPE-152757)

柵欄和墻不再能連接到鈴鐺(MCPE-152757)。

GRAPHICAL

圖像

Fixed a bug where the Trident, Bow, Spyglass, Crossbow, and Shield would not be visible when held by an Allay (MCPE-152965)

修復(fù)了三叉戟,弓,望遠(yuǎn)鏡,十字弩以及盾牌被悅靈手持時(shí)不可見的問(wèn)題(MCPE-152965)。

Fixed a bug where the Trident, Bow, Spyglass and Crossbow would not render when picked up by a Fox (MCPE-135346)

修復(fù)了三叉戟,弓,望遠(yuǎn)鏡,十字弩以及盾牌被狐貍撿起時(shí)不渲染的問(wèn)題(MCPE-135346)。

Mirrored the Spider’s left legs (MCPE-152927)

鏡像了蜘蛛的左腿(MCPE-152927)。

Mirrored the Wolf’s left ear and left legs (MCPE-152931)

鏡像了狼的左耳和左腿(MCPE-152931)。

Fixed a bug where the Brewing Stand’s arms textures did not touch the base (MCPE-152932)

修復(fù)了釀造臺(tái)支架紋理與底座不接觸的問(wèn)題(MCPE-152932)。

Moved the Brewing Stand’s base UVs and updated the base texture

更改了釀造臺(tái)的 UV 并更新了紋理。

Fixed the Brewing Stand’s arms rotation

修復(fù)了釀造臺(tái)支架的旋轉(zhuǎn)。

UPDATED BLOCK TEXTURES

方塊紋理更新

Created a better transition between the End Portal Frame side texture and the End Stone (MCPE-152930)

末地傳送門框架的傳送門和末地石部分之間有了更好的過(guò)渡(MCPE-152930)。

Removed unused pixels in the End Rod texture (MCPE-152929)

移除了末地燭紋理中未使用的像素(MCPE-152929)。

Updated the Mycelium’s side texture to match other dirt-based textures (MCPE-152928)

更新了菌絲的側(cè)邊紋理,更好地和其他泥土類方塊融合(MCPE-152928)。

GRAPHICS

圖像

Fixed a bug where End Crystal beams would point far above their target blocks

修復(fù)了末地水晶柱會(huì)指向比目標(biāo)方塊更遠(yuǎn)的地方的問(wèn)題。

Fixed a bug causing z-fighting to occur on bottom of player’s head while wearing a Skull (MCPE-149125)

修復(fù)了玩家在穿戴骷髏頭時(shí),頭底面會(huì)出現(xiàn)深度沖突(z-fighting)的問(wèn)題(MCPE-149125)。

MOBILE CONTROLS

移動(dòng)端控制

Fixed issue where the Invert Y Axis setting was not working correctly with touch controls

修復(fù)了反轉(zhuǎn) Y 軸選項(xiàng)在移動(dòng)端不能正常工作的問(wèn)題。

WANDERING TRADER

流浪商人

The Wandering Trader no longer opens or closes doors (MCPE-113452)

流浪商人不再能開門(MCPE-113452)。

The Wandering Trader now randomly moves around (MCPE-45756)

流浪商人現(xiàn)在會(huì)隨機(jī)四處移動(dòng)(MCPE-45756)。

The Wandering Trader now matches Java Edition’s drinking sounds (MCPE-47057)

流浪商人現(xiàn)在使用 Java 版的飲用音效(MCPE-47057)。

The Wandering Trader now has disappear/reappear sound effects when gaining/losing Invisibility

流浪商人在進(jìn)入/退出隱身狀態(tài)時(shí)有消失/出現(xiàn)音效。

The Wandering Trader can now be named with a Name Tag (this will not prevent it from despawning)

流浪商人現(xiàn)在可以被命名牌命名(不能阻止它消失)。

STABILITY AND PERFORMANCE

穩(wěn)定性和性能

Cleaned up leftover biome/block/light memory when leaving a world

在離開世界時(shí)清理生物群系/方塊/光照的剩余內(nèi)存

Fixed a crash that could occur when lightning hits a Lightning Rod in certain scenarios

修正了在某些場(chǎng)景下閃電擊中避雷針時(shí)可能引發(fā)的崩潰問(wèn)題

USER INTERFACE

用戶界面

Added appropriate messaging when there is no internet connection on Xbox devices

在Xbox設(shè)備上沒(méi)有互聯(lián)網(wǎng)連接時(shí),增加了適當(dāng)?shù)男畔⑻崾尽?/p>

VANILLA PARITY

待同步特性

VILLAGERS

村民

Villagers will no longer begin sleeping while riding something near a Bed

村民在騎乘床附近的實(shí)體時(shí),將不會(huì)進(jìn)入睡眠狀態(tài)

TECHNICAL UPDATES

技術(shù)性更新

GENERAL

通用

Volume instances are now stored in the world, persisting between play sessions

音量實(shí)例現(xiàn)在存儲(chǔ)在世界中,在不同的游戲會(huì)話中會(huì)保持不變

Limit path strings and loc ID strings in data-driven blocks to 256 characters

將數(shù)據(jù)驅(qū)動(dòng)方塊中的path字符串和loc ID字符串的長(zhǎng)度限制為256個(gè)字符

Limit the length of crafting tag strings in CraftingTableComponent to 64 characters

將CraftingTableComponent中的crafting標(biāo)簽字符串的長(zhǎng)度限制為64個(gè)字符

Limit the number of elements in the material_instancesfield of the BlockMaterialInstancesComponent to 64

將BlockMaterialInstancesComponent中material_instancesfield字段的元素?cái)?shù)量限制為64。

Limit the number of elements in the conditionsand block_filter fields of the BlockPlacementFieldComponent to 64

將BlockPlacementFieldComponent中conditionsand block_filter字段的元素?cái)?shù)量限制為64。

Updated documentation for originand size fields of the minecraft:block_collision and minecraft:aim_collision components

更新了 minecraft:block_collision 和 minecraft:aim_collision 組件的 origin 和 size 字段的文檔。

ITEM COMPONENTS

ITEM 組件

Added new data-driven Item component minecraft:chargeable- Allows the item to be charged (like Apples or Bows) when the use action button is held on_complete – Trigger executed when the items use duration has been completed

添加了新的數(shù)據(jù)驅(qū)動(dòng)物品組件minecraft:chargeable——當(dāng)使用動(dòng)作按鈕被按住時(shí),允許物品被充能(如蘋果或弓)——當(dāng)物品被使用完畢時(shí),觸發(fā)器被執(zhí)行。

COMMANDS

命令

Reload command will now discover new function and script files

Reload命令現(xiàn)在會(huì)發(fā)現(xiàn)新的函數(shù)和腳本文件

DEDICATED SERVER

服務(wù)器軟件

Enable Windows Dedicated Server console to read UTF-16 encoded unicode input (BDS-3791)

啟用Windows專用服務(wù)器控制臺(tái)來(lái)讀取UTF-16編碼的unicode輸入(BDS-3791)

ACTORS

活動(dòng)對(duì)象

Added in check to prevent an actor that is a passenger from being ridden by the vehicle it is on preventing an infinite loop looking for the root vehicle (MCPE-133774)

增加了檢查功能,以防止作為乘客的活動(dòng)對(duì)象被其所在的運(yùn)載工具騎乘,出現(xiàn)尋找根載具的死循環(huán)。 (MCPE-133774)

AI GOALS

AI 目標(biāo)

Exposed new data parameter “can_sleep_while_riding” for “minecraft.behavior.sleep”. If set to false, the goal will not start if the mob is riding

新增了“minecraft.behavior.sleep”中新的數(shù)據(jù)參數(shù)“can_sleep_while_riding”。如果設(shè)置為false,生物在處于騎乘狀態(tài)時(shí)將不會(huì)睡覺

COMMANDS

命令

The ‘/spreadplayers’ command will now avoid more hazardous locations

“/spreadplayers” 現(xiàn)在會(huì)避開更多的危險(xiǎn)地點(diǎn)

GAMEPLAY

玩法

Fixed crashing issue on some Marketplace worlds

修復(fù)了一些Marketplace中世界模板的崩潰問(wèn)題

GENERAL

通用

Actor properties can now be applied to player entities. Updated network protocol version to support this (MCPE-129628)

活動(dòng)對(duì)象屬性現(xiàn)在可以應(yīng)用于玩家實(shí)體。升級(jí)了網(wǎng)絡(luò)協(xié)議版本以對(duì)此進(jìn)行支持 (MCPE-129628)

MOBS

生物

Entities that use KnockbackRoarGoal can once again properly use entity filters to determine damage

使用KnockbackRoarGoal的實(shí)體可以再次正確地使用實(shí)體分類器來(lái)決定傷害

MOLANG

MOLANG

Fixed a crash in query.variant related to thrown potions and invalid potion IDs

修復(fù)了query.variant中與丟出的藥水和無(wú)效的藥水ID相關(guān)的崩潰。

EXPERIMENTAL FEATURES

實(shí)驗(yàn)性特性

GAMETEST FRAMEWORK

GAMETEST 框架

Fixed Date.now() to no longer truncate to a 32-bit integer

對(duì)Date.now()做了修復(fù),使其不再截?cái)酁?2位整數(shù)

mojang-gametest module: Test

mojang-gametest 模塊: Test

Added function rotateVector- Rotates a vector relative to the GameTest structure rotation

增加了函數(shù)rotateVector——相對(duì)于GameTest結(jié)構(gòu)轉(zhuǎn)動(dòng)旋轉(zhuǎn)一個(gè)向量。

mojang-minecraft module

mojang-minecraft 模塊

New property on Player: onScreenDisplay : ScreenDisplay – exposes a new interface to trigger on screen content

Player的新屬性:onScreenDisplay : ScreenDisplay——添加了一個(gè)新的接口來(lái)觸發(fā)屏幕上的內(nèi)容。

ScreenDisplay Type

ScreenDisplay 類型

setTitle(title : String, options? : TitleDisplayOptions) – cause a title to show up on the player’s HUD, optionally specifying the subtitle and fade in, stay and fade out times

setTitle(title : String, options? : TitleDisplayOptions)——使得一個(gè)標(biāo)題顯示在玩家的HUD上,可選擇指定副標(biāo)題以及淡入、停留和淡出的時(shí)間。

clearTitle() – clear title and subtitle

clearTitle()——清除標(biāo)題和副標(biāo)題

updateSubtitle(subtitle : String) – update the subtitle (but not the title)

updateSubtitle(subtitle : String)——更新副標(biāo)題 (而不是標(biāo)題)

setActionBar(text : String) – set the action bar text

setActionBar(text : String)——設(shè)置使用按鈕文本

TitleDisplayOptions object

TitleDisplayOptions 對(duì)象

subtitle? : String – optional subtitle

subtitle? : String——可選的副標(biāo)題

fadeInSeconds : Int – number of seconds to fade in new title and subtitle

fadeInSeconds : Int——淡入新的標(biāo)題與副標(biāo)題的秒數(shù)

staySeconds : Int – number of seconds to have the title and subtitle stay on screen

staySeconds : Int——新的標(biāo)題與副標(biāo)題持續(xù)的秒數(shù)

fadeOutSeconds : Int – number of seconds to fade out title and subtitle

fadeOutSeconds : Int——淡出新的標(biāo)題與副標(biāo)題的秒數(shù)

Support of dynamic properties that script can use to persist data per-World or per-Entity.Note that properties must be registered using the propertyRegistry in the new WorldInitialize event

對(duì)動(dòng)態(tài)屬性進(jìn)行支持,腳本可以使用它們來(lái)保持每個(gè)世界或者每個(gè)實(shí)體的數(shù)據(jù)

DynamicPropertiesDefinition

動(dòng)態(tài)屬性定義

Added function defineNumber(identifier: string): void- Defines a dynamic number property

添加函數(shù)defineNumber(identifier: string): void——定義一個(gè)動(dòng)態(tài)數(shù)字屬性

Added function defineString(identifier: string, maxLength: number): void- Defines a dynamic string property

添加函數(shù)defineString(identifier: string, maxLength: number): void——定義一個(gè)動(dòng)態(tài)字符串屬性

Added function defineBoolean(identifier: string): void- Defines a dynamic boolean property

添加函數(shù)defineBoolean(identifier: string): void——定義一個(gè)動(dòng)態(tài)布爾型屬性

Added event worldInitialize(worldInitializeEvent: WorldInitializeEvent)- Fires during world load and contains the property registry used for declaring dynamic properties

添加事件worldInitialize(worldInitializeEvent: WorldInitializeEvent)——在加載世界時(shí)觸發(fā),包含用于聲明動(dòng)態(tài)屬性的屬性注冊(cè)表

PropertyRegistr

屬性注冊(cè)表

Added function registerEntityTypeDynamicProperties(propertiesDefinition: DynamicPropertiesDefinition, entityType: EntityType)- Registers dynamic property definitions for the given EntityType

添加函數(shù)registerEntityTypeDynamicProperties(propertiesDefinition: DynamicPropertiesDefinition, entityType: EntityType)——為給定的 EntityType注冊(cè)動(dòng)態(tài)屬性定義

Added function registerWorldDynamicProperties(propertiesDefinition: DynamicPropertiesDefinition)- Registers property definitions for the world

添加函數(shù)registerWorldDynamicProperties(propertiesDefinition: DynamicPropertiesDefinition)——為世界注冊(cè)屬性定義

World object/Entity object additions:

世界對(duì)象/實(shí)體對(duì)象 補(bǔ)充內(nèi)容:

Added function setDynamicProperty(identifier: string, value: boolean | string | number)- Adds a dynamic property to the world/entity

添加函數(shù)setDynamicProperty(identifier: string, value: boolean | string | number)——為世界/實(shí)體添加一個(gè)動(dòng)態(tài)屬性

Added function getDynamicProperty(identifier: string): boolean | string | number- Gets a dynamic property from the world/entity if it exists, otherwise returns undefined

添加函數(shù)getDynamicProperty(identifier: string): boolean | string | number ——如果存在,則從世界/實(shí)體中獲取一個(gè)動(dòng)態(tài)屬性,否則返回undefined

Added function removeDynamicProperty(identifier: string): boolean- Removes a dynamic property value from the world/entity

添加函數(shù)removeDynamicProperty(identifier: string): boolean ——從世界/實(shí)體中刪除一個(gè)動(dòng)態(tài)屬性值

New events:

新的事件:

Added event events.projectileHit- Fires when a projectile hits a Block or Entity

添加事件events.projectileHit——當(dāng)投擲物擊中方塊或?qū)嶓w時(shí)觸發(fā)

Added event events.itemStartUseOn- Sent when the player first interacts with a block

添加事件events.itemStartUseOn——當(dāng)玩家第一次與一個(gè)方塊互動(dòng)時(shí)發(fā)送

Added event events.itemStopUseOn- Sent when fire if the block is successfully interacted with and the block has changed – such as when grass is turned to a path with a Shovel

添加事件events.itemStopUseOn——在觸發(fā)時(shí)發(fā)送,如果(玩家)與方塊成功互動(dòng),并且方塊發(fā)生了變化——例如用鏟子將草方塊變成了土徑

Added event events.itemStartCharge– Sent when the player first starts using a charging/animated item

添加事件events.itemStartCharge——當(dāng)玩家第一次開始使用一個(gè)充能/活動(dòng)的物品時(shí)發(fā)送

Added event events.itemCompleteCharge- Sent when the item has completed its charge action

添加事件events.itemCompleteCharge——當(dāng)物品完成其充能動(dòng)作時(shí)發(fā)送

Added event events.itemReleaseCharge- Sent when the user has finished using the item and released the build action

添加事件events.itemReleaseCharge——當(dāng)使用者使用完畢物品并發(fā)送構(gòu)建動(dòng)作時(shí)發(fā)送

Added event events.itemStopCharge- Sent either when the player has finished an items use cycle or when the player has released the use action with the item

添加事件events.itemStopCharge- Sent either when the player has finished an items use cycle or when the player has released the use action with the item

ItemStartUseOnEvent Added read only property buildBlockLocation- The result build block position. Useful for determining where a block was placed

為ItemStartUseOnEvent添加了只讀屬性buildBlockLocation——放置方塊的位置。對(duì)于確定一個(gè)方塊的放置位置很有用

Added member player?: Playerto the LeverActivate event – The player that activated the lever

添加了成員player?: Playerto the LeverActivate event——激活拉桿的玩家

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